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Server Details

3-24 chars, lowercase + hyphens

World Settings

Paste a seed from chunkbase.com or leave blank for random.
Caps every client. Clients can request LOWER locally; raising past 10 costs significant per-player RAM on modded servers.
Lower = less CPU/tick cost. Should be ≤ view distance.

Administration

Add operators from the fleet's known-player list or type a new name. Free-form names are allowed for joiners not yet recorded.
Auto-selected from MC version + loader + pack.

Resource Packs

From catalog

Pick an MC version to load resource packs.

Custom URL

Custom URLs download to the RAID cache when added. SHA1 is required (vanilla validates it client-side).
At most one server-required or server-optional pack may be selected.
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Status

live state, players, idle timer

Connection

address, IP, client mods

Console

send RCON commands, watch the log
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Mods

add or remove without redeploy
Server-side / both-side mod changes require a server restart. Client-only mods take effect on the next client-ZIP download. Client ZIP is auto-rebuilt after each change.

Browse Cached Mods

install from local RAID cache
Mods scoped to this server's MC version + loader. Click install to copy from the shared cache without re-downloading. Dependencies are auto-added; removes that would orphan a dep are blocked.

Resource Packs

advertise + bundle
Server-advertised pack changes restart the server. Client-only changes rebuild the client ZIP without restart.

Quick Give

hand a player an item in-game
Manage presets (0)

Settings

idle timeout, JVM, properties, gamerules, boot history

Backups

automatic and on-demand snapshots

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World Editor

edit on-disk world data (server must be powered off)

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